IMPRINTS adds bonuses to your guard depending on the imprint type.
IMPRINT 1
POWER: ATK/MATK +15 EACH In-game money DEFENSE: DEF/MDEF +10 EACH In-game money SPEED: SPD +20 In-game money KNOWLEDGE: INT +20 In-game money HEALTH: HP +30 30 Resins
IMPRINT 2
POWER: ATK/MATK +30 EACH 9 Gems of Power DEFENSE: DEF/MDEF +20 EACH 6 Gems of Protection SPEED: SPD +40 6 Gems of Chaos KNOWLEDGE: INT +40 9 Gems of Nature HEALTH: HP +60 40 Spores
IMPRINT 3
POWER: ATK/MATK 50 EACH LVL.8 Clan Shop DEFENSE: DEF/MDEF 30+ EACH LVL.8 Clan Shop SPEED: SPD 60+ LVL.8 Clan Shop KNOWLEDGE: INT 60+ LVL.8 Clan Shop HEALTH: HP +100 50 Pearls
HYBRID
Adds 60% of ATK to your MATK Adds 60% of MATK to your ATK 18 Gems of Chaos
WEAKNESS
Reduces damage taken by guard's weakness to 90% (EXCEPT NORMAL) 12 Gems of Protection
ASSAULT
Significantly increases chance to attack first 45 Pearls
ENDURANCE
Grants the guard to not have immediate KOs. Guards will be hit to 1 HP before getting KOed. Only activated if guard has more than 20% of HP 45 Pearls
POTENTIAL
Deals 10% more damage when HP is below 50% Deals 20% more damage when HP is below 30% Deals 30% more damage when HP is below 10% 45 Pearls
PIERCING
NORMAL attacks become PIERCING attacks that deal 200% damage to NORMAL types 45 Pearls
SHIELD
Reduce each damage by the value of the level, up to 50% of maximum health 45 Pearls
ULTIMATE
Increase the powers of the all special skills by 50 in battle. 50 Pearls
TRANSMUTE
During battle, increases HP by double the amount of DEF and MDEF (triple for ROBOTs), making them zero as a result. 50 Pearls
PASSIVE ABILITIES special abilities that a guard contains